3D Artist

Light & WonderChicago, IL
1dHybrid

About The Position

Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it’s all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe. Position Summary We're looking for a passionate 3D Artist to join our team in Chicago. Our ideal candidate has traditional art skills with a strong portfolio that focuses on character/organic modeling and texturing. We’re looking for a team player who is detail-oriented, self-motivated, with strong communication skills. Essential Job Functions: Sculpt, model, and texture characters and organic models. Work with the Lead Artist, Designers, Riggers and Animators to balance quality and game performance. Create great looking art in a variety of styles, both from reference and from scratch. Maintain the style and look for different characters on the same game. Create both high resolution 3D sculpts and final low polygon game assets. Maintain excellent file structure and organization. Able to filter and evaluate criticism on a professional level. Continually sharpen 3D artistic abilities and software expertise through company training, independent learning, and learning from other team members. Qualifications Minimum requirements: Specialization in character/organic modeling using Maya, 3ds Max, Photoshop, Zbrush (or equivalent 3D and 2D programs). Understanding of how rigging and animation impact character creation. Ability to assess and build clean, efficient geometry for maximum performance in engine. Understanding of next generation asset creation pipelines and tools. An exceptional understanding of form, shape, structure, and silhouette in regard to modeling. Strong eye for light, shade, color, and detail in creating texture maps. Able to effectively collaborate and work creatively as part of a large or small group. You'll really get our attention if: You are skilled in one or more related disciplines – illustration, animation, visual effects, or technical art. You have experience with Substance Painter. You love to solve problems, and you love to collaborate. You love games, movies, animation, and you love dissecting them while thinking how to take them to the next level. Please include: Portfolio/Demo Reel – Only digital applications will be accepted (website, blog, online portfolio, etc.). Please provide all links. Layered working 3D files for 3ds Max/Maya, Photoshop files for textures, and or After Effects files for compositing may be requested. Art test may be requested. Work Conditions: The work conditions are representative and typical of similar jobs in comparable organizations. This is a hybrid role based in our Chicago studio. Team members are expected to be in the office 3 days a week to support collaboration and studio culture. Physical Requirements: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment. Light & Wonder and its affiliates (collectively, L&W) are engaged in highly regulated gaming businesses. As a result, certain L&W employees may, among other things, be required to obtain a gaming or other license(s), undergo background investigations or security checks, or meet certain standards dictated by law, regulation or contracts. In order to ensure L&W complies with its regulatory and contractual commitments, as a condition to hiring and continuing to employ its employees, L&W requires all of its employees to meet those requirements that are necessary to fulfill their individual roles. As a prerequisite to employment with L&W (to the extent permitted by law), you shall be asked to consent to L&W conducting a due diligence/background investigation on you. This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above. Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you’d like more information about your equal employment opportunity rights as an applicant under the law , please click here for EEOC Poster .

Requirements

  • Specialization in character/organic modeling using Maya, 3ds Max, Photoshop, Zbrush (or equivalent 3D and 2D programs).
  • Understanding of how rigging and animation impact character creation.
  • Ability to assess and build clean, efficient geometry for maximum performance in engine.
  • Understanding of next generation asset creation pipelines and tools.
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling.
  • Strong eye for light, shade, color, and detail in creating texture maps.
  • Able to effectively collaborate and work creatively as part of a large or small group.
  • Portfolio/Demo Reel – Only digital applications will be accepted (website, blog, online portfolio, etc.). Please provide all links.
  • Layered working 3D files for 3ds Max/Maya, Photoshop files for textures, and or After Effects files for compositing may be requested.
  • Art test may be requested.

Nice To Haves

  • You are skilled in one or more related disciplines – illustration, animation, visual effects, or technical art.
  • You have experience with Substance Painter.
  • You love to solve problems, and you love to collaborate.
  • You love games, movies, animation, and you love dissecting them while thinking how to take them to the next level.

Responsibilities

  • Sculpt, model, and texture characters and organic models.
  • Work with the Lead Artist, Designers, Riggers and Animators to balance quality and game performance.
  • Create great looking art in a variety of styles, both from reference and from scratch.
  • Maintain the style and look for different characters on the same game.
  • Create both high resolution 3D sculpts and final low polygon game assets.
  • Maintain excellent file structure and organization.
  • Able to filter and evaluate criticism on a professional level.
  • Continually sharpen 3D artistic abilities and software expertise through company training, independent learning, and learning from other team members.

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What This Job Offers

Job Type

Full-time

Career Level

Entry Level

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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