Blizzard Entertainment is looking for a multi-talented Technical Artist to work with its In-Game Cinematics Team. Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: As an IGC Technical Artist you will be responsible for supporting our production workflows and wrangling asset data through the pipeline to ensure our varying production needs are met. You will be expected to keep all stakeholders up to date on the status of assets and sequences assigned to you as well as communicating any blocking issues. This includes your lead, downstream artists, as well as the relevant production staff. You'll also contribute to the development of future workflows and tools as we move forward. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. This is a 12-month temporary position.
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Job Type
Full-time
Career Level
Entry Level
Education Level
No Education Listed
Number of Employees
5,001-10,000 employees