As an Embodied AI / Simulation Engineer, you will develop learning-based manipulation systems for humanoid and mobile manipulation platforms and ensure they transfer reliably into the real world. You will build the simulation, data, and training infrastructure needed to develop robust visuomotor policies and deploy them onto physical robotic systems operating in production environments. This role sits at the intersection of simulation, machine learning, and robotics execution. You will work closely with perception and controls teams to ensure learned policies operate safely, reliably, and effectively in closed-loop real-world conditions.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed