About The Position

In this role you will manage and grow a team of rendering and graphics engineers who build, optimize, and maintain our real-time rendering subsystem. You will define the technical vision for the rendering pipeline, drive feature and performance road-maps, collaborate cross-functionally with multiple teams including product, design, cartography and pipeline, and ensure that our rendering engine supports the future of our interactive app.

Requirements

  • 5 + years of engineering team management experience, leading teams of ~6–8 engineers in a software/graphics environment
  • Strong background in real-time rendering, graphics pipeline development, or engine development
  • Proficiency in C++ and experience with modern rendering APIs (e.g., DirectX12, Vulkan, Metal) and real-time engines (e.g., Unreal, Unity, or custom)
  • Track record of shipping interactive applications or graphics features, with attention to visual quality, performance, and cross-platform support
  • Excellent people-management skills: coaching, mentoring, setting technical direction, building teams
  • Strong collaboration and communication skills, working effectively across product, design, and engineering teams
  • BS in Computer Science

Nice To Haves

  • Experience with advanced rendering techniques (PBR, global illumination, ray tracing, real-time effects)
  • Prior experience on Web/AR/VR/XR platforms or multi-device interactive applications
  • Expertise in performance profiling, GPU/CPU optimization, memory usage, and bottleneck analysis
  • Familiarity with engine architecture, ECS design, asset pipelines, and tooling for graphic/interactive systems
  • Experience with global teams or distributed engineering organizations
  • MS in Computer Science
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