As a Graphic Designer, you will be responsible for a variety of digital products based in Captivate and the Unity game engine. You will work with highly skilled and motivated delivery teams made of Instructional Systems Designers (ISDs), Software Engineers, 3D Artists, and Tech Leads to design, develop, test, build, and deploy customer training software — and have a blast doing it. Accelint’s ideal candidate is responsible for supporting all kinds of design efforts of these digital products, validating their efforts with the program Creative Leadership and other Creative Operations team members regularly to accomplish this. They are responsible for the accurate implementation of their eventual designs into the game engine, as well, and work closely with our Software Engineers to ensure this. Our ideal candidate workshops their efforts with the Creative Director and Creative Operations team weekly to ensure their designs and implementations are cohesive. They’re open to critique and can pick up brand standards and iterate on them easily. Our ideal candidate also has a portfolio that demonstrates the core competencies of a graphic designer. In fact, it is required that you submit an online portfolio and/or website of your work with your application. While the best Graphic Designer portfolios typically display a proficiency in general graphic design, other efforts in motion graphics, branding, and logomark design, collaborations with others, and video work are all acceptable. We also recommend galleries demonstrating an understanding of typography and principles of design.
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Job Type
Full-time
Career Level
Mid Level