Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP). Being part of the Growth Team at Voodoo requires both operational excellence and creativity in order to constantly adapt ourselves and stay ahead of the market. This role is opened in our Creative squad : the one responsible for producing high-performing video ads that drive user acquisition. This team plays a pivotal role at the base of the marketing funnel, transforming our games into compelling visual narratives that capture attention across global platforms. Working across a wide variety of game genres (hypercasual, hybrid, casual) including puzzle, match-3, runner, war and more, you will : Use Unity to modify and iterate on 20+ game projects, adapting gameplay to make it attractive and engaging for advertising campaigns, Design custom setups (animations, scenes, environments, skins, rebranding, code changes) for creative video production, Record editing, and uploading gameplay videos for global ad campaigns to be tested, Share modified game builds with the marketing team for testing, Analyze ad performance and benchmark competitors to improve creative output. This role is a unique chance to grow your technical skills by prototyping and problem-solving across multiple projects, as well as to develop a sharp marketing perspective on what makes a game successful.
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Job Type
Full-time
Career Level
Mid Level
Industry
Publishing Industries
Education Level
No Education Listed
Number of Employees
501-1,000 employees