Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril’s family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years. ABOUT THE TEAM Our Warfighter Systems division is pioneering a future where mixed reality (MR), creates immersive, intuitive, and life-saving technologies. By seamlessly integrating real-time data with cutting-edge visualization tools, we are empowering warfighters with unparalleled situational awareness, enhanced training experiences, and operational superiority. This team is consistently pushing the boundaries of what's possible, and shaping a future where technology and defense unite to protect our nation. Come join one of the strongest performing mixed reality teams in the industry, dedicated to revolutionizing experiences for the warfighter. You will develop and optimize advanced game development and game engine technologies that drive real-time simulation, immersive training, and critical mission planning capabilities. This role requires a blend of deep technical expertise and creative problem-solving skills as you contribute to national defense initiatives while pushing the boundaries of mixed reality. You might be a fit for this role if: You recognize the performance gaps in existing game engines and want to lead the emergence of new 3D creation engines Recognize that AI is a major accelerator to the game creation process, and experimenting with emerging technologies and frameworks to revolutionize engine capabilities and user experiences excites you You believe the future of game engines should be highly modular, built on microservices and API’s, allowing developers to assemble the right engine for the project at hand and quickly You obsess over technical advancement and what this means for game engines of the present and the future
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
5,001-10,000 employees