As a Principal Technical Artist, Tools/Pipeline, you’ll help breathe life into the League of Legends universe and other Riot Games content. You’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for artists on their most critical missions. You will critique work, mentor fellow Rioters and foster the long-term growth of an ambitious group of artists. As a Principal Environment Technical Artist on the MMO team, you’ll be an architect of our worldbuilding pipeline, defining the core systems that enable environment artists and designers to craft massive, diverse, and immersive spaces. You’ll be a key strategic partner in shaping how the world is built—from high-level tooling philosophy to boots-on-the-ground implementation. This role is central to unlocking scale without compromise, and to making worldbuilding a creative, empowered process for dozens of contributors over many years. You'll partner deeply with Creative Leads, Engineering, and Production to design workflows that amplify art direction, drive efficient content creation, and support modular pipelines across biomes, architecture, terrain, and more.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed