About The Position

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world. We are looking for a Raytracing Compiler Engineer to join as a member of our international engineering team.

Requirements

  • B.S. or higher degree in Computer Science/Engineering or equivalent experience.
  • 8+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.
  • Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.
  • Proficient in compiler design and in performance analysis tools.
  • Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.
  • Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.
  • Good communication and documentation skills and self-motivated.

Nice To Haves

  • Masters or PhD preferred, with 5+ years of relevant experience.
  • Developing compiler optimizations and code generation for GPUs!
  • Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications.
  • You should have strong interpersonal skills and be capable of leading and influencing others in the department.

Responsibilities

  • Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.
  • Design and develop new compiler passes and optimizations required to meet the high-performance and low compilation time requirements of the compiler.
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.
  • Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.
  • Get a chance to influence and work on new GPU architectures.
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