Contract Senior Cinematics Layout Artist (Unannounced Project)

ArenaNetBellevue, WA
1d$50 - $75Hybrid

About The Position

At ArenaNet, we’ve always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we’re proud to share our passion for the online worlds we’ve created with over 21 million players worldwide. ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine. We’re looking for a Senior Cinematics Layout Artist (Contract) to help deliver cinematic moments for an unannounced project. As a Senior Cinematics Layout Artist, you’ll bring to life our story by creating cinematic cutscenes in Unreal with your cinematography, collaboration, and implementation skills.

Requirements

  • 5+ years of cinematic experience in games.
  • 2+ years of Unreal Sequencer experience
  • 1 Shipped title using Unreal Sequencer
  • Portfolio demonstrating thorough understanding of composition, staging, camera, line of action, timing, and editing.
  • Excellent communication, interpersonal, and organizational skills.
  • Demonstrated ability to take initiative in collaboration.
  • Great at taking direction from stakeholders on the needs for the scene.
  • Experience with proprietary pipelines.
  • Experience with 3D software (Maya).
  • Experience using video editing software (Adobe Creative Suite).
  • Able to solve technical problems independently.

Nice To Haves

  • Storyboarding skills.
  • Love of film and filmography, narrative in games, and other visual storytelling.

Responsibilities

  • Working with Story leadership and Cinematic management, construct the visual storytelling of cinematic cutscenes.
  • From creating the initial layout in Unreal Sequencer to final cameras and implementation, you will be shepherding the cinematic from start to finish in the engine.
  • Work with production to help establish what characters and assets will be needed for the cinematic, and the timeline each asset will need to be delivered to you by.
  • Coordinate with the World and Story Design team for location of cutscene.
  • Coordinate with cinematic animators on shot length, scene direction, camera angles, Sequencer to Maya to Sequencer exports, and more, ensuring cinematic animators have everything they need for the scene.
  • Coordinate with VFX, Lighting, and Prop teams to complete the cutscene.
  • Coordinate with Engineering, Narrative, VO producer, and VO audio lead to implement and check VO timing.
  • Coordinate with Audio, Music Lead, and the composer for SFX, music, and final mix.
  • Work with Tech Art on any troubleshooting with scene setups, rigs, export issues, etc.
  • Assist with motion capture sessions. Even if remote, attend MoCap shoots via Teams to help coordinate what your cutscene needs.
  • Validate the cinematic cutscene in gameplay to ensure that the integrations did not cause any conflicts with the rest of the game flow.
  • Post captured updates of cutscene for review.

Benefits

  • This role is eligible for benefits through our third-party employing agency, which may include medical, dental, and vision coverage, a 401(k) plan, and flexible and dependent care spending accounts.

Stand Out From the Crowd

Upload your resume and get instant feedback on how well it matches this job.

Upload and Match Resume

What This Job Offers

Career Level

Senior

Education Level

No Education Listed

Number of Employees

1-10 employees

© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service