Senior Gameplay Systems Engineer

Rushdown Studios
4d$100,000 - $150,000Hybrid

About The Position

Rushdown Studios is looking for an experienced Gameplay Systems Engineer to join us in support of our partner studio! In this role, you’ll develop and maintain a variety of gameplay features and systems pertaining to player experience, character progression, and creator workflows. Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Prior game development experience is required for this role, but we encourage you to apply even if you don’t meet all of the requirements listed below! Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we're currently registered to conduct business (e.g., CT, DE, GA, KS, MA, MD, NC, OH, PA, TX, WI).

Requirements

  • Five (5) years of professional experience working on multiplayer games in C++.
  • Recent experience developing games in Unreal Engine (e.g., UE4, UE5).
  • Background designing gameplay systems, including for live-service games.
  • Familiarity with non-engineering workflows and the ability to partner with various disciplines (e.g., art, animation, game design, and narrative design).
  • Willingness to selflessly put player experiences first — before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice To Haves

  • Experience with additional game engines, including Unity or bespoke game engines.
  • Experience developing SDKs or plugins to be used by other developers you may not be working with directly.
  • Background developing games for consoles and integrating with console SDKs.
  • Understanding of Unreal Engine’s UI tools (e.g., UMG and Slate).

Responsibilities

  • Integrate backend services with the game client using C++.
  • Ensure backend APIs are used efficiently and data is cached properly in the client.
  • Build tools that enable designers to easily work with and configure online systems.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Solve crashes and other problems on both PC and console.
  • Partner with designers to iterate on features and optimize for a smoother player experience.
  • Collaborate with external programmers to integrate new features for multiplayer games and ensure their features run as quickly and efficiently as possible.

Benefits

  • Compensation: $100,000-150,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave
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