The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network. We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems. You’ll be our hands-on specialist making the connection between engines fast, reliable, and transparent. You'll tackle the hard problems of latency compensation and bandwidth optimization to ensure Unity content feels native, even when streamed. You'll ensure that positions update, physics synchronizes, and state remains consistent. If you love building multiplayer systems and debugging nasty desyncs via packet captures, this role will keep you on the bleeding edge and close to the code.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed