Senior Product Designer, Design Systems

SentrySan Francisco, CA
2d$170,000 - $200,000Hybrid

About The Position

About Sentry Bad software is everywhere, and we’re tired of it. Sentry is on a mission to help developers write better software faster so we can get back to enjoying technology. With more than $217 million in funding and 100,000+ organizations that believe we’re on to something, we're building performance and error monitoring tools that help companies like Disney, Microsoft, and Atlassian spend less time fixing bugs and more time building products. Sentry embraces a hybrid work model across our global hubs, with Mondays, Tuesdays, and Thursdays set as in-office anchor days to encourage meaningful collaboration. If you like to selfishly build things that make your digital life better, come help us build the next generation of software monitoring tools. About the role Sentry is looking for a Senior Product Designer to help own and evolve our design system — the shared components, patterns, and guidelines that keep our product consistent, accessible, and efficient to build. You'll work at the intersection of design and engineering, partnering closely with our product design and front-end engineers to design, spec, and refine the components of our design system, Scraps. This means thinking carefully about how a select menu behaves across dozens of contexts, how a form system should be structured for flexibility and consistency, or how to consolidate five slightly different button patterns into one that actually works everywhere. This isn't a typical product design role. You won't be designing features end-to-end — you'll be designing the building blocks that make feature work better. You'll audit existing patterns, identify inconsistencies, define when and how components should be used, and create documentation and Figma libraries that help designers and engineers move faster with confidence.

Requirements

  • 5+ years designing complex software products, with meaningful experience in a design systems team at a comparable scale
  • Deep fluency with Figma's design systems tooling — components, variants, variables, auto layout, shared libraries, and branching workflows
  • Strong visual and interaction design skills with a sharp eye for spacing, hierarchy, and micro-interactions
  • Experience collaborating closely with frontend engineers on component implementation — you can speak to props, states, and edge cases
  • Comfortable creating and maintaining design documentation, usage guidelines, and contribution processes
  • Able to balance long-term system thinking with the practical needs of product teams shipping on tight timelines

Nice To Haves

  • hands-on experience with HTML/CSS, React, or Storybook
  • contributions to open-source design systems

Responsibilities

  • Own the component libraries, variables, and styles that define Sentry's design language — keeping them accurate, well-documented, and in sync with what's built in code
  • Partner directly with design engineers to spec new components, refine existing ones, and ensure design intent translates cleanly into implementation
  • Audit the product for pattern inconsistencies and drive consolidation — defining clear guidance for when to use what
  • Create and maintain documentation, usage guidelines, and Storybook stories that help designers and engineers use the system correctly
  • Build shared tools like lint rules, templates, and contribution workflows that scale consistency without slowing teams down
  • Advocate for the design system across product teams — fielding questions, reviewing component usage, and coaching designers on best practices
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