About The Position

The Geometry Sculpting team is responsible for delivering the core functionalities of our real-time geometry engine. As a Senior Geometry Software Engineer, you will be in charge of developing innovative algorithms for features such as real-time geometry creation and editing, or mesh processing pipeline. You will cover the software development process from planning to release. You will: Work in a small autonomous team, driving an essential part of the ROBLOX Experience Oversee new feature development from research and prototyping to maintenance Improve the robustness and performance of existing components Be an ambassador for ROBLOX to the industry and the community

Requirements

  • Bachelor's, MSc or Ph.D. in Computer Science, engineering, mathematics, or a related field with emphasis on computational geometry
  • Hands-on experience in writing, testing, maintaining efficient C/C++ code
  • Working knowledge of advanced data structures and algorithms design
  • Extensive knowledge of linear algebra concepts (vector and matrix math, numerical solvers) and 3D computational geometry
  • 5+ years of experience with optimization techniques in 3D game engines or real-time graphics/geometry application design

Responsibilities

  • Work in a small autonomous team, driving an essential part of the ROBLOX Experience
  • Oversee new feature development from research and prototyping to maintenance
  • Improve the robustness and performance of existing components
  • Be an ambassador for ROBLOX to the industry and the community

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

Ph.D. or professional degree

Number of Employees

1,001-5,000 employees

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