Riot Technical Artists blend deep technical skill with artistic sensibilities, enabling teams to build beautiful, performant, and expressive game experiences. As a Technical Artist III on an Unpublished R&D Product, you will be foundational in developing the visual identity of new gameplay experiences. Your work will empower rapid iteration, unblock engineering and design, and establish the visual groundwork for the product’s long-term development. As the Technical Artist on a small, high-performing strike team, you will build early 3D blockouts, prototype scene compositions, implement lightweight animations and VFX, and define the workflows that enable scalable content creation. You will operate directly inside the game engine, leveraging your experience to accelerate delivery, reduce iteration time, and create a strong foundation for future art direction and team expansion. This role will report to the product engineering lead.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed