We are seeking a Simulation Engineer to own the "Design-to-Simulation" loop for our next-generation dexterous hands. In this role, you will be the bridge between Mechanical Design and Control. You will be responsible for ingesting new hand designs into the simulation environment, constructing high-fidelity interaction scenes, and implementing the teleoperation pipelines that allow us to validate human-like dexterity before a single part is machined. You will directly impact the design of our hardware by iteratively validating capability in the digital twin. Furthermore, you will enable the development of next-generation dexterity by using these simulated hands to train and test advanced manipulation behaviors. You will collaborate with the Controls teams to prototype contact-rich skills—such as finger gaiting, sliding, and in-hand reorientation—ensuring that our hardware designs are not just mechanically sound, but capability-ready for complex, autonomous tasks.
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Job Type
Full-time
Career Level
Mid Level