At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and technical excellence, we create immersive universes and iconic experiences that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are looking for an Audio Software Engineer to help craft a new, unannounced game for Blizzard. As a mid‑level individual contributor, you will contribute to the development, implementation, and support of gameplay audio systems and tools. You will collaborate closely with audio, design, narrative, and engineering teams to help deliver robust, performant, and expressive audio experiences that support Blizzard’s core value of For the Love of Play. This role is anticipated to be a hybrid work position, with some work onsite and some work from home. The home studio for this role is Irvine, CA.
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Job Type
Full-time
Career Level
Mid Level