About The Position

As a Staff Unity Client Engineer, you will own game features and apply your creativity throughout the entire development lifecycle - from initial design to live game support. You will collaborate closely with product, design, and engineering teams to deliver high-quality game client features and reusable components, helping to accelerate development across Fortis Games.

Requirements

  • Experience developing mobile games using Unity3D.
  • Familiarity with building SDKs.
  • Familiarity with cloud platforms and automated testing frameworks, including unit tests.
  • Proven software engineering expertise within the gaming industry.
  • Skilled in integrating gameplay feedback through iterative prototyping.
  • In-depth knowledge of game mechanics and design fundamentals.
  • Team player, able to collaborate effectively with engineers, designers, and developers.
  • Dynamic, proactive individual with a keen eye for detail, thriving in innovative environments and demonstrating strong English proficiency and interpersonal communication skills.

Responsibilities

  • Engage in full-lifecycle development: scoping, design, implementation, documentation, and deployment of our game application.
  • Collaborate with back-end engineers on server-dependent game features.
  • Adhere to studio development guidelines, maintain code style and architecture, and communicate effectively with the development team.
  • Perform in-depth client code analysis to identify and resolve complex bugs and performance issues.
  • Create technical design documents to guide stakeholders and engineers on software design principles.
  • Liaise with game teams to understand and meet their specific requirements.
  • Excel in a collaborative environment, actively contributing to the development process.
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