Founding GTM Engineer (Contract-to-Hire)

deepline.comNew York, NY
3dOnsite

About The Position

Deepline is a CLI interface and API that connects 40+ GTM providers. One command. Your database - your interfaces. The interface isn't there yet. Right now our product lives in the terminal - working closely with Claude Code & Codex to solve in minutes what used to take weeks. That's fine for the first 1000 users. It's not fine for the next 1m. We need someone who makes design decisions while writing production code. You design it, you build it, you ship it. If you've ever opened Figma at midnight because you had an idea for how something should feel and you couldn't sleep until you tried it, we should talk. We're looking for someone who cares about the 2px difference between "good enough" and "just right." WHAT YOUR FIRST 90 DAYS LOOK LIKE Month 1: You ship the marketing site. A full build that makes Deepline look like a company that belongs in the same conversation as Linear and Vercel. You own the visual identity. Typography, color, spacing, motion. Everything starts here. You'll probably redesign the logo while you're at it because sans serif is for boomers. Month 2: You build the first product UI. Dashboards for workflow monitoring, provider configuration, cost/usage analytics. You design and build the component library that scales with the product. You're making decisions about information hierarchy that affect how customers understand what Deepline is doing for them. Month 3: You ship the multi-agent onboarding flow. Interactive tutorials, CLI output formatting, error messages that actually help. You create visual content for a product launch. Your work speaks for itself.

Requirements

  • You've shipped production UI that you designed and built. React/Next.js, Tailwind CSS.
  • Strong opinions about typography, spacing, color, and motion. And you implement those opinions in code, not Figma.
  • You've built with shadcn/ui, Radix, or Framer Motion. You understand component architecture, not just component styling.
  • You care about the details most people don't notice. Loading states. Empty states. Error states. Transitions. Hover interactions.
  • You look at Linear, Vercel, or Stripe and think "I can build at that level." Not "I wish I could."
  • You want to define a product's visual language from day one. Not inherit someone else's design system and maintain it.
  • You have a portfolio, a side project, or a Dribbble that you're actually proud of. Show us.

Responsibilities

  • The visual identity. When someone sees Deepline, they should know it immediately.
  • Deepline's web presence. Marketing site, documentation, interactive demos.
  • Product UI for dashboards, workflow builders, provider config, cost/usage analytics
  • Design system. Component library, typography, color, spacing, motion. You build it, you own it.
  • Developer experience layer: CLI output formatting, error messages, onboarding flows
  • Visual content for launches. Product announcements, social assets, changelog, demo videos.
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