Principal Technical Gameplay Designer

Absurd VenturesSanta Monica, CA
14h$145,000 - $165,000Onsite

About The Position

We are seeking a Principal Technical Gameplay Designer to own the design and implementation of compelling 3 C’s gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel.

Requirements

  • 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead role focused on combat.
  • Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior.
  • High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation systems tools.
  • Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua, etc.).
  • Excellent communication, collaboration, and documentation skills.
  • Passion for creating satisfying, intuitive, and deep combat systems across various player archetypes.

Nice To Haves

  • Experience designing melee combat systems, ranged combat, or hybrid mechanics.
  • Background working on open-world or sandbox games.
  • Experience planning player skill and progression systems.
  • Knowledge of cinematic combat presentation and camera work.
  • Experience working with motion capture and/or animation pipelines.

Responsibilities

  • Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team.
  • Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems.
  • Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship.
  • Author and maintain design documentation, ensuring clarity and alignment across departments.
  • Analyze playtest data and player feedback to continuously refine and balance combat systems.
  • Own combat encounters and pacing in collaboration with level and narrative design teams.
  • Establish metrics and best practices for environment and encounter design to support optimal gameplay.
  • Mentor junior designers and contribute to the evolution of team processes and best practices.
  • Maintain high standards for quality, responsiveness, and fun across all combat elements.

Benefits

  • vacation time
  • sick time
  • company holidays
  • parental leave
  • medical/dental/vision insurance
  • life insurance
  • disability insurance
  • 401(k) matching
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