As a Technical Artist focused on Tools/Pipeline, you’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for artists on their most critical missions. You will critique work, mentor fellow Rioters and foster the long-term growth of an ambitious group of artists. As a Principal Technical Artist on an unpublished R&D product, you will architect and lead the end-to-end art production pipeline for an upcoming title moving from prototype through release. You will build best-in-class, scalable art workflows that empower internal teams and external partners to deliver high-quality assets with speed, consistency, and performance integrity. This role sits at the intersection of Art, Engineering, and Design, and is accountable for ensuring that art pipelines are performant, production-ready, and built for scale. You will report directly to the Director of Game Production.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed